Fallen earth what is max level




















Another interesting feature related to combat is how a player can be zerged by numerous targets. This happens a lot. All in all, combat is fun. Add ragdoll physics to the mix and you have bodies flying around with great knockbacks from those. Another level of strategy the game adds is line of sight shots. It can be very entertaining to see new players flailing their shots around and pulling in groups of mobs from behind their target, only to have their ragdoll body slammed through the air and pummeled to the ground.

Some mobs are also ranged, and more than once I have pulled into a camp of snipers and thought I had plenty of space to forego aggro only to have a group of NPCs from all around me shooting from afar. PvE is plenty fun and there is tons content for those who do not want to engage in PvP. There are hundreds of quests, numerous encampments, underground facilities, hostile towns and raids will keep all players busy for quite some time; and the continual need for crafted items keeps the economy going even at end-game.

But make no mistake, Fallen Earth also has a very focused PvP side to it for those who want to participate. Blood Sports are queued PvP in custom maps with different goals and themes.

By participating in Blood Sports you gain Death Toll currency and rank. Conflict Towns are found throughout the game and offer open PvP in a designated area where the players can complete quests to take control of the town which opens up merchants.

Territory Control has keeps which factions fight over. You can upgrade the keeps and when you control a keep, place harvesters for resources. Territory Control is probably the busiest location of organized PvP groups which move from keep to keep, resulting in some juicy battles.

But make no mistake, PvP in Fallen Earth can be frustrating and brutal. This can result in some very heated battles, especially if somebody in your faction decides to shoot their own for fun.

Rewards are obtained through harvesting resources, looting NPCs, receiving Death Toll through PvP, participating in progress town quests defense tokens and Quests. NPCs do not drop any chips at all; loot is all item based.

Also, most NPCs do not drop anything more than components and ammo. Some bosses can drop weapons, armor and vanity pieces, but only the bosses. I will admit the quest rewards are fairly lacking in the area of items only because they are generally lower level than what you can easily craft or acquire through the auction house , but you can get reasonable chips out of them and are shown great places where you can gather materials and gain reasonable experience. Progression comes through experience, leveling and distributions of advancement points.

A character gains experience through combat, gathering, harvesting and quests. Some of the more costly and complex crafting recipes can yield quite a bit of experience as well. The UI is custom and also takes a bit of time to learn as well. There is a great FAQ resource which can help any new player, and I highly recommend if you are playing FE for the first time to check it out.

Both are required to craft some of the most powerful weapons and armor in the game. Fallen Earth ranges in difficulty based on what you are doing. Running around and harvesting is pretty easy, as are the wandering mobs in the plains.

I did find most group quests to be soloable and fairly easy, but some of them do require a bit of help to handle. The first real set of quests a player needs help with in Sector 1 are in the Kingman Prison. Making money can be a bit challenging depending on play style, but I have run into players who have achieved the maximum amount of currency in the game 10 yellow and are still playing.

I have also encountered many level 55 players who seem to always be broke. Fallen Earth appeals to all kinds. When it comes to replayability there is plenty to do in Fallen Earth. Level 55 characters are constantly running through Territory Control, planting harvesters and engaging in group and solo combat while gathering materials to build that next great weapon or piece of armor.

Also, when a progress town falls, players with the proper construction skills have to team together to rebuild the town. This can be costly, yet the players work together, spend their own resources and take action to benefit and protect everyone from the next impending assault. It is very obvious Fallen Earth is a Free to Play game when a new player first begins to read the default Help channel.

Many prefer to turn it off, but new players can find useful discussions and receive responses to any questions which they have.

GMs do a reasonable job to keeping the really bad talk controlled, but it is a never-ending sea of communications. The good news is there are helpful people in both the Help and Global channels note you get access to Global when you subscribe.

The FE equivalent of guilds are clans , which have the traditional shared chat system, rank-based structure and clan vaults. There is a Clan Wars feature in the game where clans can declare war against each other and engage in battle, but I have not seen or heard about anyone using this feature and have not seen a listing for a battle, and when I asked about it, I was told nobody really uses it as there are plenty of other avenues to engage in PvP.

I will say joining a good clan does make the game much more enjoyable, especially when you get with a group of fun and mature players.

There are a number of events in Fallen Earth. The most common are incursions on progress towns and sector events. Sector events are defined on a sector map with a little nuclear hazard symbol.

Most of the sector events take place outside of towns. You can mouse over these events to see what they are, and race on over to participate. The progress town events as covered above occur every 70 minutes and if there are not enough players present, the progress town is overrun, destroyed and taken over.

Most events require at least one group of people to complete, and some require full raid groups. These areas are marked by a hammer on the map and very much worth visiting if you want to do some serious gathering. Groups are teams of 8 and Raids are 4 groups for a total of 32 players. There are numerous buffs and constructed structures, etc which affect the entire raid. Raiding is popular for Territory Control, farming in popular areas, to participate in world events, to drop the occasional world boss, or participate in progress town incursions.

Since the population of FE is on a single server, there are always a ton of people on. While I do not know the exact number of players, I would say the player base is well over , strong and growing. Since it is Free to Play, the quality of the community varies. I have met some great people in-game; some through help channels, others through running across them in-world, and others through my clan. The help channel can be a mix of useful dialogue and romper room, and while Global is only available to subscribers, the channel can also be hit or miss — but the GMs do their best to keep things under control.

A large clan of good folks is the best way to go. The forums of Fallen Earth are a great source of discussion and information. I highly recommend every new player goes to this forum and reads not only the posts, but the Ultimate Guide to Fallen Earth. The Graphics of FE are very well done. The assets tie very well together, there is a great level of detail in many of the environments and structures, and the overall feel of the game is vast, open, and alive.

The sound is also very good for notifying you of combat and where it is taking place. The Interface takes some getting used to, but it works. You can resize most windows vertically, but not horizontally. You can have multiple windows open at once which is often necessary and you can loot bodies with shift-click. The game is very right-click based for inventory and you can easily split items with a shift-click. There is no addon support. As there is only one server, when it goes down, nobody can play.

This seems to happen every once and awhile, but not too often. Explore Wikis Community Central. Register Don't have an account? Edit source History Talk 0. Categories Attributes Add category.

Cancel Save. Medium Shotguns A good balance between firepower and firing speed with a slightly bigger diet capacity; a good trade off. Light Shotguns Light shotties have lower damage than all snotties albeit still good so they will score more crits to make up for the damage loss, and they will usually feature fast reloading. Rocket Launchers Launchers deal high area damage to up to 5 enemies in a 5m radius. Very good on large clusters of enemies and in PvP.

Grenades Grenades provide a wide variety of area effects, ranging from pure damage to DoTs and snares. They are not easy to aim but very useful in PvP when starting fights from range, or dealing with big crowds. Looting Killing enemies rewards loot; human enemies will usually have food, alcohol, scraps of most materials.

This is good but also bad. The good: You get fast money from the loots and exp from killing. Simply follow the red X and the instructions. The bad: Missions require you to move around quite a bit, so you gotta love wandering and completing tasks. Anything ranging from mining material to plants is worth a lot in the auction house and can even be sold for good money to merchs. The good: LOTS of cash. The bad: Rare mats to make real money are usually in PvP zones. The good: Lots of money and self-sufficience.

The bad: Takes time and dedication. But if you still want to do so, here are some good spots. Level Coordinates: East of Coppermine.

Nearby Town: Coppermine. Mobs: Judges. Drops: Variety of Tier 1 mats. In Coppermine Town, load up on ammo, ballistic repair kits and bandages. Try to score headshots and use Disrupt for easier and faster killing. Level Coordinates: North of Trumbull, inside power plant. Nearby Town: Trumbull Mobs: Mutants. Drops: Tier 1 stuff. Requirements: Snipershot Air Rifle or early gunpowder guns. In Trumbull, load up on ammo, ballistic repair kits and bandages. On top of that, there are repeatable missions that require you to kill mutants, adding up to your exp and money.

The slow zombies are the best, but watch out for the female zombies as they hit hard. You can go deeper and try the bosses if you want, you can farm them for several blues gain. Level Coordinates: Cog camp north of Blaine. Nearby Town: Blaine.

Scoped TempestTech recommended. In Blaine, load up on ammo, ballistic repair kits and bandages. All Cogs are all melee and not so fast, and they respawn quite fast. Level Coordinates: Nearby Town: Diesel Town. Mobs: Rats, Cockroaches. Requirements: Level Rifle or above. Stock up on ammo, ballistic repair kits and bandages. Rats here are pretty easy, they should go down in 1 hit with most rifles.

The zone also got nodes of Mender Ferns and Weeping Cacti, you can harvest them if you want. Requirements: Level 30 Rifle or above. The zone hosts a good amount of scavenge nodes, if you are interested. Missions are a way to get not only exp and money but also bonus AP very important , items and more. Assuming you do all missions you come by, you can most likely get to lvl 55 without grinding, or grinding very very little.

A main problem I had in FE was the lack of pointers in regards of where to go to find missions of your level. This is a list of level-based missions so you know where to go at a given level to find missions. These missions are -extremely- important. It makes the whole a lot faster. NOTE: Some missions are only unlocked after you do certain other missions. Check back to him after doing other missions and it might have unlocked.

Clinton F. Attributes Stats Skills Mutations Tradeskills. Abilities Mutation Actions. Explore Wikis Community Central. Register Don't have an account? Attributes Category page. Edit source History Talk 0. Categories Main Category Add category.

Cancel Save. Your character's muscle power. Armor Use. Your Armor Use skill improves your resistances while wearing armor. Dirty Tricks. Your Dirty Tricks skill gives you an arsenal of nasty tricks to use in a fight. Your Dodge skill is the base value for your Melee and Ranged defense, which reduces the strength of your opponent's damage and critical hit bonuses.

Escape Artist. Your Escape Artist skill helps you get out of rough situations. It also makes you harder to detect on the tactical map in PvP areas.

Your First Aid skill gives you the ability to perform medical treatments and use advanced medical equipment. Group Tactics. Your Group Tactics skill allows you to enhance the abilities of your allies. Heavy Weapons. Your Heavy Weaponry skill is your ability to equip and use Heavy Weapons.

Your Melee skill increases the damage you inflict with melee weapons, as well as your chance of a critical hit.



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