A cutscene will trigger, introducing a Bogeyman. After Bogeyman is gone, Swarms will break into the hall from Room Dispose of them and go into Enter via the hole in the wall and exit to the hall.
Use your axe to hack through the wood in front of Room , kill a Swarm and collect the Serum from the case on the sink. Return to the hall and hack through the boards to get into the stairwell. Go up the stairs to the 5th floor jumping across the gaps on your way. A Needler awaits you here. Needlers can block your attacks so the best tactic against them would be attack from behind using your Knife or Steel Pipe. When the Needler rises its leg for attack, dodge to one side and attack its weak spot.
After you're done with it, grab the Health Drink on the nightstand across the gap. Room has nothing except a Note and Swarms. Hack down the boards to Room , push the wardrobe in the room and enter Pick up the Lakeside Amusement Park Postcard from the bed. Another Note is in the wardrobe and a Health Drink is in the bathroom. Return to the hall and hack into Room Beware of the Needler here. Get Pistol Ammunition on the bed. Get into through the hall and jump down into There's the last memory in the bath.
Take the Toluca Lake Postcard and backtrack to Room Now you'll have to make all the way back to Room Run through the hall to the stairs there will be Needlers. Go downstairs to the 4th floor.
Here will be 3 Nurses — you better run past them instead of fighting. Get to Room and drop down to The Smog is in the hallway. Get to Room through and Give the postcards to the lady and she will give you the Strange Key as her gratitude. Go to the locked room behind the painting on the same floor and open it with the key. Jump across the gap to reach Joshua. Unfortunately Alex doesn't make it and falls down to the ground floor of the Hotel.
Grab the Pistol Ammunition and the Health Drink from the table. Save your game at the Save Point on the wall and proceed through the double doors toward the atrium. Try opening next doors here only to discover they are locked and the Grand Hotel will transform into its nightmarish version. The doors will unlock. Go into the atrium to talk to Mayor Bartlett and prepare for your first boss fight.
Alex wakes up in the cell with all his weapons missing. Check around or just wait for some time and a cutscene will eventually begin. Deputy Wheeler steps into the cell block and asks Alex what happened to Mayor Bartlett.
Tell him about the creatures and Wheeler will open the cell. Follow him and you'll finally get to a room with a Save Point. Wheeler tells Alex that they need to meet with Dr. Fitch and opens the next door. Follow him into the hallway to trigger a cutscene introducing new enemy — Schisms. Wheeler tells Alex to get to the Chief's Office. Leave Wheeler covering your back and run down the hall. A Schism will appear breaking the door to the right.
Since you cannot fight the Schism at the moment, avoid his attacks and proceed to the last door in the hall on the left, then enter the second door on the left in the next hall. After the cutscene you'll receive the 12 Gauge Shotgun.
Take the Station Map from the cabinet by the door and exit to the hallway. Move to the boarded doorway and a cutscene will begin. Use your axe to hack through the doorway and proceed to the Lobby.
Here you'll meet two Schisms. If you deal with these, two more will rush from the hallway to the left. Also one more will appear from the hallway you came. There is a Health Drink on the file cabinet in the room with a broken window — hop into the room to get it. Another Health Drink awaits you on the sink in the Restroom. Nothing more here, so go to the end of the hallway and duck under the hole in the wall. Two Schisms are waiting here.
Also there is Shotgun Ammunition on top of the file cabinet in the corner. Hack through the boarded up doorway and move to the Garage. One Schism is lurking here by the car. Look at the Wrinkled Memo on the trunk of the police car.
Enter the Garage Office. You can solve a little optional puzzle here to get some supplies. Now pull the lever in the office to open the garage door. Get to the door and duck under it. The cutscene will begin showing as Siam attacks Elle in the car. It's best to use your firearms against the Siam. It will take 3 shotgun shots or 7 handgun shots to finish this beast.
After defeating the Siam Alex and Elle escape to the Sewers. Go forward and Elle will draw your attention to the Gate 3 valve. Turn it to let Elle under and she'll turn the valve on her side, so Alex can duck under too. Proceed straight forward. There will be two Lurkers in the flooded area. Climb to the side alcove to find Pistol Ammunition x2 on the tank. Go down the tunnel a bit more, then step up onto the platform to the left and pry the wire fence door with a pipe.
Go inside and turn the valve to drain the water up ahead. Return to the tunnel and continue your way. Don't move down the ladder to the left yet, but go forward. You'll find a Save Point on the wall. Now return to the drained pool and move across it. Continue to go straight. Get the Health Drink from the raised alcove to the left.
Turn the valve to let Elle under the gate. Unfortunately, she cannot move the valve on her side, but she can try with another one. You have to go back all the way to the very start. Two Needlers will attack on your way back; also one Lurker will await you in the water. Run all the way to the Gate 4 and Elle will raise the gate. Duck under and proceed. Another Needler will attack you here. In the alcove to the right there is Shotgun Ammunition. One more Needler will attack you.
Move down an proceed down the tunnel. Two Lurkers await you in the Spillway — you cannot continue without killing them because Elle is scared. After you're finished with them, climb up on the other side. A Needler will appear in the next corridor. Collect Shotgun Ammunition and Pistol Ammunition in the end of the hallway.
Now find a lit up lever and pull it to open the gate to the left. Drop yourself down and find the room with a Save Point. After this head to the Main Drain Chamber. Let Elle slip under the gate, but she won't be able to get Alex through again.
Three Needlers will appear and attack lonely Alex. After killing them Alex will hear screams of Elle and a Siam will make its appearance in the chamber. Use your shotgun and when the creature is dead, the gate will open. Continue your way to find Elle's radio in the pool of blood. You'll emerge near Shepherd House, but you cannot enter it at the moment because of barbed wire blocking the front door.
Go south for a cutscene. Move forward — two Ferals roam the street. There might be more enemies in the streets on your way. Before going to the Doc's Office you might want to explore the boarded up room in the Town Hall since you now have the Axe. Enter the Town Hall — there will be two Smogs in the hallways. Hack through the boards on the left side of the Town Hall to get in. Inside you'll find the Portrait of Isaac Shepherd on the table.
You might also want to save your game in the back room. After this return to the streets. Head straight to the Doc Fitch's Office. You'll eventually trigger a cutscene. Follow the blood trail left by Doc Fitch on the ground and enter his office. Pick up the Health Drink behind the reception counter. Examine the Southeastern University Degree next to the door on the right.
Go to the last room in the hallway. Check a locked box on the dresser. You'd better switch your light off now because when you return to the hall there will be 5 Nurses standing there. Take the advantage of the darkness to dispose of them. You might want to use your shotgun here. Go to the room they came out of and get the Serum from the case on the counter and a Small Key on the bed.
Examine the note on the table. Return to the room with a locked box and use the Small Key to unlock it. After the cutscene Alex will find himself in the Otherworld. Alex takes Scarlet's Doll in the cutscene. This area doesn't have a map, so read carefully not to get lost. Go through a narrow corridor and climb down.
Josh will appear up ahead and run away. Don't follow him as it's a dead end. Take another staircase to the left. Hop across the gap and tap the button on-screen to climb up onto another side. Take the path to the left, then jump into the hole in the wall.
Move down the hall, jump over the fan. There is a doll at the end of the short corridor to the right. If you examine it, it will say "Behind you" and a Smog will appear in the hall.
Drop down through the fan. Kill some Swarms here and take the Pistol Ammunition from the table. Continue to go straight until you'll reach a dead end with an "Exit" sign. Go back a bit and look for a place where you can drop down to a bottom staircase.
Go up this staircase to grab the Health Drink from a bench and then go down. Keep going until you see Josh running by in the split. Continue your way, jump across the gap to the bridge and turn to the left. Keep going. When you see a fork, choose the left path, drop down, jump across the gap with lava. Step down and climb down the ladder. Find the pipes to squeeze through, then duck under the fan.
Take the Crowbar lying on the table, return to the ladder and you'll hear some terrifying screams. Climb up and continue your path jumping across lava gaps. Pull the lever on the wall to stop the working fan in front and duck under. Move down the stairs, then drop down. You'll eventually run across Josh sitting behind the fan. He'll run away as always, leaving his drawing on the ground. In the room with three fans duck under the right one which is not working.
Use the knife to open the fleshy gap and squeeze through. Squash the Swarm, then pull the lever on the wall to stop fans working. Duck under the fan and drop down through the fan shaft. Go straight and you'll finally get to a room with six fans. You'll have to manipulate them to get through, but first get through the fans number 3 and 2 to grab the Serum on the bench.
Get back to solve the puzzle. After passing through the fans climb down the ladder and you'll find a Save Point on the wall. Proceed further, climb down the ladder. Follow Josh and the wall in front will reveal a hallway. Proceed to the door with a valve. Open it and step into the room. You'll find Doc Fitch in there cutting himself with a razor. Talk to him and give him Scarlet's Doll in the end and then Scarlet herself will make her appearance.
After the fight Alex will find himself in the Doc's Office again. He'll get the Founders Key. The symbol on the key's head resembles him the one seen in the Town Hall.
So let's head there and find it. Exit the office and head straight for the Town Hall. Proceed to the central room and approach the pedestal with the symbol.
It has a keyhole where you can use the Founders Key. The floor panel will rise revealing a set of stairs into the basement. Go down and take the First Aid Kit under the arch in the wall. Move further whichever way you like. In the next room after the tunnel three Nurses will await you. After you deal with them, you can read 4 ancient books. Also there is a cross. Examine the cross to get the Ceremonial Dagger.
It will replace your Combat Knife. During the cutscene Alex will remember where he had seen its handle — at home. Examine the wall between two stands with books to find a keyhole.
Use the Ceremonial Dagger to unlock it and proceed through the small labyrinth until you get to a room with a desk. Use the ladder to return to the surface. Use the dagger to unlock the other mausoleum in the Founders Garden and grab the Serum from inside on the coffin. Now you should return to Shepherd's House, but if you want to collect all the photos as well as more supplies, you need to make a detour here. Run to the parking lot of the Cemetery and exit to the street. Also there's Pistol Ammunition lying to the left of the billboard.
More Pistol Ammunition is in front of the Police Station on the left side. Now you can run to the Curtis' Junkyard to collect more stuff. You'll meet two Smogs on your way there. Cross the bridge and you'll find Shotgun Ammunition x2 and a Health Drink in front of the fence. The Junkyard is locked so go back to the Cemetery. From the Founders Garden move southwest and drop down into the pit. Duck under the opening in the wall and there will be two Smogs on the other side.
Duck under the opening on the west wall and climb up. Here's another Smog — kill it or run past and squeeze through the gap in the wall. Run through the Family Crypts, duck under the opening, then squeeze through to the Family Crypts North. Use your axe to hack the boarded up crypt to grab the Chrome Hammer Pistol which replaces your Handgun.
Continue to go east. Climb down to the pit in the East Garden — two Ferals will attack you here. Climb up to the other side of the pit. Run straight to the house. In the Old Crypts area you'll run into another Smog. Get to the Baker Street and enter the backyard of Shepherd's House.
Before going to the basement enter the kitchen via the back door. There's a boarded up door which you can hack now. Inside the dining room you'll find a First Aid Kit on the desk by the window.
Exit the house and enter the cellar door. Use your knife to cut through the curtain in the basement and unlock the secret room behind it. Grab the Attic Key from the table and the "Bluesteel" Shotgun from the cabinet. Go upstairs to the 2nd floor and unlock the Attic door. Continue through the next door to the Attic.
Push the bookcase to reveal a hidden door. Enter the room and watch the flashback. Approach the table in the front to solve the puzzle. After solving the puzzle the desk drawer will open up and you'll get the Letter from Dad and a Map of Silent Hill. Go downstairs to talk with Alex's mom. During the conversation you'll be ambushed and the house will transform into its Otherworld version.
Now the front door is sealed and you'll have to solve four puzzles in the house to unlock it. Examine the writing on the wall hinting that you must know something about the events from the past to escape the house.
Go to the living room to save your game at the Save Point. Take the Angry Mask from the stand on the cabinet.
Go upstairs. Get the Cleaver from the cabinet by the window. Enter the bedroom and jump across to the bedroom's restroom. Collect the Indifferent Mask from the sink stand and the Stuffed Rabbit from the bloody bath. Return to the 1st floor and proceed to the kitchen. These represent save locations. Stand in front of the symbol and press X to save. Take the knife. The room changes to a hellish version of itself and a nurse exits a locked stall and attacks you with a scalpel.
This battle is very easy. Just hold L2 and repeatedly press X to stab her with your knife. After the nurse is defeated, you will find there is a crawl space in the stall she came out of.
Squeeze through it and you will be back in the men's room. You will now be back in the room where Joshua was, but it is different.
There are cell doors where they weren't before. Take the door on your left and then continue up the stairs to the third floor. The first thing you will come to is a large window that you can break. Bust open the window and hop over into the Day Room. Defeat the two nurses you find here. Then you will find a door made out of some kind of flesh.
Cut the door by repeatedly pressing X. It will rip open and then you can squeeze through it. You will find a save point here. Go through the door to the hall and head right toward the Linen Room. A swarm of large bugs will attack you. Enter the Linen Room. Shepherd's Glen is, in fact, named after Alex Shepherd's own ancestor. Margaret Holloway seems surprised to see Alex and tells him to go see his mother. Arriving at his childhood home , Alex notices many pictures of his parents with Joshua which, oddly, do not feature himself.
Alex comments to himself about his parents' behavior, feeling that his parents had always favored his brother over him. Alex finds his mother, Lillian , in a near catatonic state. After telling Alex that she misses Joshua and that his father has gone to look for him, Lillian refuses to speak to Alex any more. Alex notices his father's revolver on his mother's lap, and he takes it from her before leaving. He suddenly hears a noise from the basement and heads toward the sound.
While investigating the basement, Alex comes across a room that his father, Adam , uses to butcher the animals that he hunts, prompting him to have a flashback. In the flashback, young Alex opens the door to his father's hunting room, causing his father to turn around and scold him fiercely. After leaving the house, Alex eventually finds himself traveling through a graveyard near his house, and while there, he sees two tombs belonging to two of the town's founding families.
Alex eventually encounters his childhood friend, Elle Holloway, outside of the Shepherd's Glen Police Station putting up missing persons fliers. She is preoccupied and upset, and she is annoyed with Alex for leaving for the military without ever saying goodbye to her.
After talking with him, she gives Alex a walkie talkie , and Alex continues his search for Joshua. He then finds his way to a junkyard belonging to Curtis Ackers , the town mechanic, whom he asks for information. Alex gives Curtis his father's revolver as thanks for his help and Curtis gives Alex a handgun , claiming that he likes a fair trade. Alex then leaves and heads to the tomb of the Bartlett family, one of the four founding families, where he finds a watch.
A siren sounds, causing him to black out. When Alex comes to, he finds that he has been mysteriously transported to the neighboring town of Silent Hill. There, he sees his brother run into an abandoned hotel. Following Joshua into the building, Alex is stalked by numerous monsters before encountering a humanoid creature with a large, metal, pyramid shaped mask locked over its head: the Bogeyman.
The Bogeyman notices Alex, who is hiding behind a shoddy barricade of broken furniture and turns to stare at him briefly before moving on. After this encounter, Alex encounters Sam Bartlett , the mayor of Shepherd's Glen, in a large, circular greenhouse elsewhere in the hotel.
Mayor Bartlett, like Alex, is also a descendant of one of the founding families of Shepherd's Glen. Alex learns that Bartlet's son, Joey , has also disappeared mysteriously. After questioning Bartlett, Alex is horrified to see a monster, Sepulcher , rise from a hole in the ground and kill the Mayor. Alex manages to kill it, only to fall into Sepulcher's hole and black out again. Alex awakes to find himself locked behind bars in a holding cell.
The town deputy, James Wheeler , questions him for a while before being convinced of Alex's good intentions and letting him out of the cell. The two make their way through the Shepherd's Glen Police Department building, only to be separated. Alex then encounters Elle and they both escape into the sewers where they also eventually become separated. Arriving back on the street, Wheeler radios Alex and tells him to meet up with him so they can find a man named Dr.
Martin Fitch , who is also a descendant of one of the four founding families of Shepherd's Glen. Along the street, Alex finds Fitch and follows him into his clinic , where he finds a slightly disturbing collection of dolls before being attacked by a group of Nurses. Alex finds a key which unlocks a small box containing another doll and as he touches it, the floors and walls peel away to reveal a rusted, bloody, metal world: the Otherworld called Hell Descent.
Alex finds Dr. Fitch in a large room where he is seen cutting himself to "repent for his sins". Alex questions him and learns that Fitch's daughter, Scarlet , has disappeared as well. Fitch, now going into a state of depression, says that he forgot to bring Scarlet her present. Once Alex hands him his present, Scarlet's doll, Dr.
Fitch's cuts proceed to multiply. He begins to bleed profusely from his wounds and his blood forms a pool around him. As he endures the pain, Dr. Fitch drops the doll and it sinks into the blood pool.
The doll then arises now transformed into a large porcelain mannequin-like monster, Scarlet. As Dr. Fitch begs for forgiveness, seemingly to his daughter, the monster kills him by biting his head off, and then attempts to do the same to Alex. After defeating Scarlet, Alex awakens in the clinic, finding a key that leads him to the town hall.
In the town hall, Alex proceeds to use the key to unlock an underground passage where he finds a Ceremonial Dagger. He also finds portraits of the town's founders, the heads of four families who left Silent Hill to found Shepherd's Glen many years ago. Oddly, the portrait of the Shepherd family's head, Alex's own ancestor, has been taken down from the wall. He also finds some Ancient Books , detailing the founding families and their pact with God.
Returning home, Alex realizes that the dagger, aside from being a weapon, is the key that unlocks his father's hunting room door, as well as the other doors featuring the same type of lock. In the hunting room, Alex finds a key that unlocks the attic and there, another flashback scene commences.
Because of this, it is not remembered as fondly as its older siblings, though it was better received than the following entries in the franchise. Silent Hill: Homecoming brought back some of the puzzle-solving elements of the originals, but it wasn't enough to please fans.
It was the first mainline title in the series to be tackled by a western developer instead of Team Silent, who had previously done all the games save for the spin-offs. Downpour is the last full-length traditional Silent Hill the world may ever see. While not bad by any means, it certainly doesn't live up to the standard set by the earlier entries.
The series has to at least be commended for always trying to stay true to its roots and not becoming an action game like Resident Evil did, though Resident Evil 4 and 5 are still incredible.
Book of Memories takes a radical turn with the series, abandoning the slow-paced survival horror for a dungeon crawler. While genre shifts can sometimes be positive, it didn't work out for the PS Vita title. It is merely average, making players miss the old games rather than appreciate a new take on the franchise. Emma Watson recalls a moment during the filming of Harry Potter where she had doubts about a famous scene.
When not writing about video games and movies, Jason Wojnar is studying music and the Ukrainian language. Additionally, he writes songs and regularly gigs at open mics and events. Share Share Tweet Email.
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